- 1 Introduction
- 1.1 Philosophy and structure
- 1.1.1 Intellectual property
- 1.1.2 Initial acronyms and
definitions
- 1.1.3 IDMS compliance
- 1.1.4 Buffet
- 1.1.5 Hierarchy
- 1.1.6 Exceptions and
deviations
- 1.1.7 Examples, sample data, and
configuration examples
- 1.2 Colorimetry, photometry, and
radiometry
- 1.3 Updates, changes, addenda, and
correlations
- 1.3.1 Updates
- 1.3.2 Addenda
- 1.3.3 Changes
- 1.3.4 Correlations with other
standards
- 2 Templates, Composite Metrics, and
Suites
- 2.1 Display description,
identification, and modes
- 2.2 Template For Emissive
Displays
- 2.3 Stereoscopic 3D Displays Template
Suite
- 2.4 Vantage-Point Suite of
Measurements
- 2.5 Luminance and Chromaticity
Uniformity Template
- 2.6 Center Screen Basic Measurements
Template
- 2.7 Color-Tile
Characterization
- 3 Setup of Display and Apparatus
- 3.1 Apparatus for
Measurements
- 3.2 Standard Conditions (Setup
Icons)
- 3.2.1 Electrical Conditions
- 3.2.2 Environment
- 3.2.3 Warm-Up Time
- 3.2.4 Controls Unchanged and
Modes
- 3.2.5 Darkroom Conditions
- 3.2.6 Standard Viewing
Direction
- 3.2.7 Number of Pixels
Measured
- 3.2.8 Measurement Field, Angular
Aperture, and Distance
- 3.2.9 Screen Measurement
Points
- 3.2.10 Integration Time
Sufficient
- 3.2.11 Array Detector Alias
Avoidance
- 3.2.12 Array Detector Pixel 1:1
Correspondence
- 3.2.13 References
- 3.3 Display Setup and Specmanship
- 3.3.1 Specsmanship and Wiggle-Room
Elimination
- 3.3.2 Inappropriate Mixing of Display
Adjustments
- 3.4 Patterns
- 3.5 Display Setup and Adjustment
- 3.5.1 Ideal Darkroom
Adjustment
- 3.5.2 Ideal Adjustment Under Ambient
Illumination
- 3.5.3 Compromised Adjustment
- 3.6 Coordinate Systems and Viewing
Angles
- 3.7 Variables and
Nomenclature
- 3.8 Camera and imaging light
measurement device setup
- 3.8.1 Geometric alignment with a
five-marker pattern method
- 3.8.2 Reference
- 3.9 Limiting measurement field angle
based on luminance
- 3.10 Moiré avoidance by reproducible
defocus
- 4 Visual Assessment
- 4.1 Saturated Colors
- 4.2 Cosmetic Defects
- 4.3 Mura
- 4.4 Pixel Defects
- 4.5 Flicker Visibility
- 4.6 Artifacts and
Irregularities
- 4.7 Alternating Pixel
Checkerboard
- 4.8 Convergence
- 4.9 Color and Grayscale
Inversion
- 4.10 JND-Based Setup
Alternative
- 4.11 Moving-Picture Resolution, Visual
Assessment
- 4.12 Gamma and Gray-Scale
Distortions
- 4.13 Briggs Roam Test
- 5 Fundamental Measurements
- 5.1 Black and White Characterization
Issues
- 5.2 Measurement Repeatability
- 5.3 Full-Screen White
- 5.4 Color-Signal White
- 5.4.1 Color-Signal White
Ratio
- 5.4.2 Color-Signal White Including
White and Black
- 5.5 Peak White
- 5.6 Full-Screen Black
- 5.7 Image-Signal Black
- 5.8 Configured Luminance,
Chromaticity, and Contrast
- 5.9 Signal Contrast
- 5.9.1 Full-White-Signal
Contrast
- 5.10 Sequential Contrast
- 5.11 Peak Contrast
- 5.12 Starfield Contrast
- 5.13 Corner-Box Contrast
- 5.14 Full-Screen Primary Colors (R, G,
and B)
- 5.15 Full-Screen Secondary Colors (C,
M, and Y)
- 5.16 Full-Screen Grays (R =
G = B =S)
- 5.17 Full-Screen Arbitrary Color
(R, G, B)
- 5.18 Chromaticity Gamut Area
- 5.18.1 Relative Chromaticity Gamut
Area
- 5.19 White-Point Accuracy
- 5.20 CCT White-Point
Validation
- 5.21 Luminance Adjustment
Range
- 5.22 Large-Area Full-Screen Center
Measurement
- 5.23 Halation
- 5.24 Loading
- 5.25 Simple Box Measurements
- 5.26 Checkerboard Luminance and
Contrast (n×m)
- 5.27 Box Sequential Contrast
- 5.28 Contrast of Centered Box
- 5.29 Transverse Contrast of Centered
Box
- 5.30 Perceptual-Contrast
Length
- 5.31 Volume-Color-Reproduction
Capability
- 5.32 Color Gamut Envelope—Color
Capability
- 5.32.1 CIELAB gamut volume
- 5.32.2 CIELAB Gamut
Intersection
- 5.32.3 CIELAB Gamut Ring
Diagram
- 6 Gray- & Color-Scale
Measurements
- 6.1 Gray Scale
- 6.2 Primary Color Scales
- 6.3 Log-Log Gamma
Determination
- 6.4
Log-Log Color Gamma Determination
- 6.5 Model-Fitting Gamma Determination
(GOGO Model)
- 6.6 Standard Deviation of
Gamma
- 6.7 Directional Gammas
- 6.8 Directional Gamma-Distortion
Ratio
- 6.9 Directional RMS Gray-Scale
Distortion
- 6.10 Color Gamma-Distortion
Ratio
- 6.11 Color-Scale RMS
Distortion
- 6.12 Positional Gamma-Distortion
Ratio
- 6.13 Positional Gray-Scale RMS
Distortion
- 6.14 Slope Monotonicity of Gray
Scale
- 6.15 Grayscale Chromaticity
Changes
- 6.16 Order Dependency of Gray
Scale
- 7 Spatial Measurements
- 7.1 Line Luminance and
Contrast
- 7.2 Grille Luminance and Contrast
- 7.2.1 Colored Grille Luminance and
Contrast
- 7.3 Intra-character Luminance and
Contrast
- 7.4 Pixel Fill Factor
- 7.5 Shadowing
- 7.6 Defective Pixels
- 7.6.1 Defective Pixel Characterization
and Measurement
- 7.6.2 Reference
- 7.7 Effective Resolution
- 7.8 Resolution from Contrast
Modulation
- 7.9 Luminance Step Response
- 8 UNIFORMITY MEASUREMENTS
- 8.1 SAMPLED UNIFORMITY
- 8.1.1 SAMPLED CONTRAST
UNIFORMITY
- 8.1.2
SAMPLED VANTAGE-POINT UNIFORMITY
- 8.1.3 SAMPLED VANTAGE-POINT CONTRAST
UNIFORMITY
- 8.2
AREA UNIFORMITY
- 8.2.1 AREA CONTRAST
UNIFORMITY
- 8.2.2
AREA UNIFORMITY STATISTICAL ANALYSIS
- 8.3
MURA ANALYSIS
- 8.4 DISPLAY
SPARKLE
- 9 VIEWING-ANGLE MEASUREMENTS
- 9.1 FOUR-POINT VIEWING ANGLES
- 9.2 THRESHOLD-BASED VIEWING
ANGLES
- 9.3 GENERALIZED THRESHOLD BASED
VIEWING ANGLES
- 9.4
VIEWING-ANGLE LUMINANCE CHANGE RATIO
- 9.5
VIEWING-ANGLE PERCEPTUAL METRIC
- 9.6
VIEWING-ANGLE COLOR VARIATION
- 9.7
GRAY-SCALE INVERSION
- 9.8 VIEWING-ANGLE RELATIVE COLOR GAMUT
AREA
- 9.9 VIEWING-ANGLE COLOR
INVERSION
- 9.10
VIEWING-ANGLE CCT
- 9.11
LUMINOUS FLUX
- 9.11.1 ESTIMATED LUMINOUS
FLUX
- 9.12 LUMINOUS FLUX FOR COLOR-SIGNAL
WHITE
- 9.13
HORIZONTAL ANGULAR VIEWABILITY
- 9.13.1 EXTENDED HORIZONTAL ANGULAR
VIEWABILITY
- 10 Temporal Measurements
- 10.1 Warm-up Time
- 10.2 Response time metrics
- 10.2.1 Temporal step response
- 10.2.2 Response time
- 10.2.3 Gray-to-Gray Response
Time
- 10.2.4 Fitted Response Times
- 10.3 Video Latency
- 10.4 Residual Image
- 10.5 Flicker
- 10.6 Flicker Visibility
- 10.7 Spatial Jitter
- 10.8 Color Residual Image Methods
- 10.8.1 Color Short-Term Image
Retention
- 10.8.2 Color Long-Term Image
Retention
- 10.9 Video-Based Image
Retention
- 11 Reflection and Transmission
Measurements
- 11.1 Introductory Remarks
- 11.1.1 Linear Superposition and
Scaling
- 11.1.2 Photometric and Spectral
Measurements
- 11.1.3 Source Measurement and
Characterization
- 11.1.4 Notes
- 11.1.5 Reflection Parameters
- 11.1.6 References
- 11.2 Hemispherical Reflection Specular
Included
- 11.2.1 Large-Angle
Implementation
- 11.2.2 Sampling-Sphere
Implementation
- 11.2.3 Hemispherical Illumination
Implementation
- 11.3 Hemispherical Reflection Specular
Excluded
- 11.3.1 Large-Angle Implementation
(Specular Excluded)
- 11.3.2 Sampling-Sphere Implementation
(Specular Excluded)
- 11.4 Conical Reflection Specular
Included
- 11.4.1 Conical Reflection Specular
Excluded
- 11.5 Ring-Light Reflection
- 11.6
Small-Source Reflection
- 11.6.1 Directed-Source Maximal
Contrast
- 11.6.2 Small-Source Specular
Reflection
- 11.7 Large-Source Reflection
- 11.7.1 Large-Side-Source
Reflection
- 11.7.2 Dual-Large-Source
Reflection
- 11.7.3 Large-Source Specular
Reflection
- 11.7.4 Proximal-Source
Reflection
- 11.7.5 Reference
- 11.8 Variable-Aperture-Source Specular
Reflection
- 11.9 Contrast Under Ambient
Illumination
- 11.9.1 Estimated Contrast Under
Ambient Illumination
- 11.9.2 Reference
- 11.10 Color Under Ambient
Illumination
- 11.10.1 Gray Scale Under Ambient
Illumination
- 11.10.2 Color Gamut Envelope for
Reflective Displays - Color Capability
- 11.11 Character-Stroke Contrast Under
Ambient Illumination
- 11.12 Diagnostic: Characterizing
Hemisphere Uniformity
- 11.13 Diagnostic: Validation of BRDF
System
- 11.14 Transmittance (Regular
Included)
- 11.14.1 Sampling Sphere
Implementation
- 11.14.2 References
- 11.15 Transmittance (Regular
Excluded)
- 11.16 Ring-Light Transmission
- 12 MOTION-ARTIFACT MEASUREMENTS
- 12.1 MOVING-EDGE-BLUR
INTRODUCTION
- 12.2 MOVING-EDGE-BLUR GENERAL
METHOD
- 12.3 MOVING-EDGE-BLUR MEASUREMENTS
- 12.3.1 MOVING-EDGE BLUR FROM PURSUIT
CAMERAS
- 12.3.2 MOVING-EDGE BLUR FROM TDI
CAMERAS
- 12.3.3 MOVING-EDGE BLUR FROM DIGITAL
PURSUIT
- 12.3.4 MOVING-EDGE BLUR FROM TEMPORAL
STEP RESPONSE
- 12.3.5
- 12.3.6 COLOR MOVING-EDGE BLUR
- 12.4 MOVING-EDGE-BLUR METRICS
- 12.4.1 BLUR EDGE TIME
- 12.4.2 GAUSSIAN EDGE TIME
- 12.4.3 VISIBLE MOTION BLUR
- 12.4.4
COMBINED BLURRED-EDGE TIME
- 12.4.5
INTEGRATED ΔE FROM METTP
- 12.5 MOTION RESOLUTION
MEASUREMENTS
- 12.5.1 MOVING-PICTURE RESOLUTION
- 12.5.2 DYNAMIC MTF
- 12.6 WIREFRAME FLICKERING
MEASUREMENT
- 13 PHYSICAL & MECHANICAL
MEASUREMENTS
- 13.1 DISPLAY SIZE
- 13.1.1 SIZE OF VIEWABLE AREA
- 13.1.2 ASPECT RATIO & DISPLAY
FORMATS
- 13.1.3 IMAGE-SIZE REGULATION
- 13.2 STRENGTH
- 13.2.1 TORSIONAL STRENGTH
- 13.2.2 FRONT-OF-SCREEN
STRENGTH
- 13.2.3 WOBBLE
- 13.3 GEOMETRY
- 13.3.1 CONVERGENCE
- 13.3.2 LINEARITY
- 13.3.3 WAVINESS
- 13.3.4 LARGE-AREA DISTORTIONS
- 14 ELECTRICAL MEASUREMENTS
- 14.1 SUPPLY AND POWER-CONSUMPTION
METRICS
- 14.1.1 POWER CONSUMPTION
- 14.1.2 POWER SUPPLY RANGE
VERIFICATION
- 14.2 EFFICIENCIES
- 14.2.1 FRONTAL LUMINANCE EFFICIENCY —
ε
- 14.2.2 LUMINOUS EFFICACY (OF A SOURCE)
— η
- 14.2.3 FRONTAL INTENSITY EFFICIENCY
(“ENERGY EFFICIENCY”) — ξ
- 15 FRONT PROJECTOR MEASUREMENTS
- 15.1 STRAY LIGHT IN PROJECTION
MEASUREMENTS
- 15.1.1 DARKROOM REQUIREMENTS
- 15.1.2 PROJECTOR PLACEMENT
- 15.1.3 VIRTUAL SCREEN
- 15.1.4 PROJECTION MASK
- 15.1.5 SLET—STRAY LIGHT ELIMINATION
TUBE
- 15.1.6
PROJECTION LINE MASK
- 15.1.7 PROJECTION SLIT ILLUMINANCE
METER
- 15.1.8 ILLUMINANCE FROM WHITE
REFLECTANCE STANDARDS
- 15.2 AREA OF FRONT PROJECTOR SCREEN
IMAGE
- 15.3 SAMPLED FLUX FROM WHITE
- 15.4 SAMPLED FLUX FROM COLOR-SIGNAL
WHITE
- 15.5 SEQUENTIAL CONTRAST
RATIO
- 15.6 CHECKERBOARD CONTRAST
RATIO
- 15.7 WHITE POINT AND CORRELATED COLOR
TEMPERATURE
- 15.8 RGB PRIMARY COLORS
- 15.9 GRAY-SCALE ILLUMINANCE AND
COLOR
- 15.10 RESOLUTION AND CONTRAST
MODULATION
- 15.11 SAMPLED UNIFORMITY OF FULL-WHITE
LUMINANCE
- 15.12
SAMPLED
UNIFORMITY OF DARK-GRAY LUMINANCE
- 16 FRONT-PROJECTOR-SCREEN
MEASUREMENTS
- 16.1 SCREEN COLOR SHIFT
- 16.2 SCREEN COLOR UNIFORMITY
- 16.3 SCREEN CONTRAST
ENHANCEMENT
- 16.4 SCREEN GAIN
- 16.5 SCREEN GAIN DIRECTIVITY
- 16.6 SCREEN GAIN UNIFORMITY
- 17 3D & STEREOSCOPIC
DISPLAYS
- 17.1
- 17.2 3D LUMINANCES, CONTRASTS, &
SYSTEM METRICS
- 17.3 STEREOSCOPIC DISPLAYS USING
EYEGLASSES
- 17.3.1 EYEGLASSES TESTING
- 17.3.2 STEREOSCOPIC EXTINCTION RATIO
& CROSSTALK
- 17.3.3 STEREOSCOPIC CONTRAST
RATIO
- 17.3.4 STEREOSCOPIC LUMINANCE &
LUMINANCE DIFFERENCE
- 17.3.5 STEREOSCOPIC LUMINANCE SAMPLED
UNIFORMITY
- 17.3.6 STEREOSCOPIC CHROMATICITY
UNIFORMITY
- 17.3.7 STEREOSCOPIC GRAY-TO-GRAY
AVERAGE CROSSTALK
- 17.3.8 STEREOSCOPIC GAMMA
DEVIATION
- 17.3.9 STEREOSCOPIC ANGULAR BEHAVIOR
- 17.3.10 HEAD TILT
- 17.3.11 Gray to Gray Lightness
Crosstalk
- 17.4 AUTOSTEREOSCOPIC DISPLAYS WITH
TWO VIEWS
- 17.4.1 TWO-VIEW AUTOSTEREOSCOPIC
SYSTEM CROSSTALK
- 17.4.2 TWO-VIEW AUTOSTEREOSCOPIC
CONTRAST RATIO
- 17.4.3 TWO-VIEW AUTOSTEREOSCOPIC
LUMINANCE
- 17.4.4 TWO-VIEW AUTOSTEREOSCOPIC
LUMINANCE UNIFORMITY
- 17.4.5 TWO-VIEW AUTOSTEREOSCOPIC
ANGULAR RANGE
- 17.4.6 TWO-VIEW AUTOSTEREOSCOPIC
OPTIMUM VIEWING DISTANCE
- 17.4.7 TWO-VIEW AUTOSTEREOSCOPIC
VIEWING RANGE
- 17.5 AUTOSTEREOSCOPIC DISPLAYS WITH
MULTIPLE VIEWS
- 17.5.1 MULTIVIEW AUTOSTEREOSCOPIC
CROSSTALK
- 17.5.2 MULTIVIEW AUTOSTEREOSCOPIC
LUMINANCE
- 17.5.3 MULTIVIEW AUTOSTEREOSCOPIC
LUMINANCE UNIFORMITY
- 17.5.4 MULTIVIEW AUTOSTEREOSCOPIC
CONTRAST RATIO
- 17.5.5 MULTI-VIEW AUTOSTEREOSCOPIC
OPTIMUM VIEWING DISTANCE
- 17.5.6 MULTIVIEW AUTOSTEREOSCOPIC
ANGULAR RANGE
- 17.5.7 MULTIVIEW ANGULAR
RESOLUTION
- 17.5.8 VALID MULTIVIEW RANGE
- 17.5.9 3D GEOMETRY DISTORTION
- 17.5.10 MULTIVIEW SPATIAL BLUR EDGE
WIDTH RATIO
- 17.6 AUTOSTEREOSCOPIC LIGHT FIELD
DISPLAYS
- 17.6.1
- 17.6.2
- 17.6.3
- 17.6.4
- 17.6.5 LIGHT FIELD ANGULAR
RESOLUTION
- 17.6.6 LIGHT FIELD VALID VIEWING
RANGE
- 17.6.7 LIGHT FIELD 3D GEOMETRY
DISTORTION
- 17.6.8 LIGHT FIELD AUTOSTEREOSCOPIC
IMAGE RESOLUTION
- 17.6.9 LIGHT FIELD DEPTH – LEE’S
METHOD
- 17.7 CHAPTER APPENDIX: 3D &
STEREOSCOPIC DISPLAYS
- 17.7.1 STEREOSCOPIC DISPLAY
PATTERNS
- 17.7.2 PATTERNS FOR
MEASUREMENT
- 17.7.3 PATTERNS FOR LIGHT-FIELD
DISPLAYS
- 17.7.4 PATTERNS FOR VISUAL INSPECTION
OF LIGHT-FIELD DISPLAYS
- 18 TOUCH SCREEN AND SURFACE
DISPLAY
- 18.1 TOUCH FUNCTIONALITY
- 18.1.1 TOUCH POSITION
ACCURACY
- 18.1.2
LINEAR ACCURACY
- 18.2 REACTION TIMES
- 18.2.1 REACTION TIME: LATENCY OF A
SINGLE TOUCH
- 18.2.2 REACTION TIME: LATENCY OF A
LATERAL MOTION
- 18.2.3 REACTION TIME: FASTEST MOVEMENT
RECOGNIZED
- 18.3 AMBIENT DEGRADATION
- 18.4 SURFACE CONTAMINATION
EFFECTS
- 18.5 TEXTURE SURFACE TREATMENTS &
PROTECTIVE FILMS
- 18.6
VISUAL OBSERVATIONS
- 19 Near Eye Displays VR/AR, HMDs
- 19.1 Geometry of Virtual Display and
Measurements
- 19.2 LMD requirements for NED
measurements
- 19.3 Eye-Point Alignment
- 19.3.1 Eye-Point Alignment Using
Crosshair
- 19.3.2 Eye-Point Alignment by Center
Luminance
- 19.3.3 Eye-Point Alignment by Center
Resolution
- 19.3.4 Eye-Point Alignment by Field of
View
- 19.3.5 NED Eyebox Centering Transverse
Chromatic Aberrations
- 19.3.6 NED Eyebox Centering Using
Coma, Astigmatism, Field Curvature
- 19.4 Virtual Image Distance
- 19.4.1 Parallax Method
- 19.4.2 Virtual Image Distance Using
LMD Lens Focus
- 19.5 NED Vantage-Point
Measurements
- 19.5.1 Center Virtual Image Basic
Measurements
- 19.5.2 Luminance and Contrast Ratio
Uniformity
- 19.5.3 Chromaticity
Uniformity
- 19.5.4 Michelson Contrast
Uniformity
- 19.5.5 Chromaticity Gamut Area
Uniformity
- 19.5.6 Checkerboard Contrast Ratio
with Small FOV LMD
- 19.5.7 Checkerboard Contrast Ratio
with Large FOV LMD
- 19.6 Spatial Measurements
- 19.6.1 Michelson Contrast: Concentric
Ring Method
- 19.7 NED Local Geometric
Distortion
- 19.8 NED Field of View
Measurements
- 19.8.1 Field of View Based on
Luminance
- 19.8.2 Field of View Based on
Michelson Contrast
- 19.9 Eyebox
- 19.9.1 Center Luminance
Method
- 19.9.2 Michelson-Contrast
Method
- 19.9.3 Draper Method
- 19.9.4 Luminance-Based Field of View
Method
- 19.9.5 Michelson Contrast-Based Field
of View Method
- 19.10 Transmittance of AR
DUTs
- 19.11 See-Through Contrast and
Effective Resolution
- 19.11.1 Contrast and Effective
Resolution: Slanted-Edge Method
- 19.11.2 Contrast and Effective
Resolution: Grille Method
- 20 High Dynamic Range
- 20.1 Introduction and Background
- 20.1.1 Terms and Definitions
- 20.1.2 Background
- 20.1.3 Interdependencies in HDR
Metrology
- 20.1.4 Mastering Display
Metadata
- 20.1.5 The IDMS HDR Test Signal
Format
- 20.1.6 HDR Performance and
Reporting
- 20.1.7 HDR DUT Stabilization
- 20.1.8 References
- 21 Color for Display Metrology
- 21.1 Metrology and Color
Displays
- 21.2 Colorimetry
- 21.2.1 Tristimulus Values and Standard
Colorimetric Observer
- 21.2.2 Observer Metameric
Failure
- 21.2.3 Chromaticity Diagrams
- 21.2.4 Uniform Color Spaces
- 21.2.5 Color Appearance Model
- 21.2.6 Color Difference
Equations
- 21.3 Display Color Gamut
- 21.3.1 Standard RGB Primaries
- 21.3.2 Color Gamut is
three-dimensional
- 21.3.3 Color Gamut and Image
Quality
- 21.3.4 Chromaticity Gamut
Area
- 21.3.5 Relative Gamut Metrics
- 21.4 Gamut Shape
- 21.4.1 CMY Chromaticity Gamut Area
Coverage Ratios
- 21.4.2 Gamut Rings
- 21.5 Light Measuring Device
Considerations
- 21.5.1 Chromaticity Dependence on LMD
Spectral Bandwidth
- 21.5.2 Chromaticity Dependence on LMD
Dynamic Range
- 21.5.3 Spectral Stray Light
Correction
- 21.6 References
- Appendix A Metrology Considerations
- A1 Light-Measurement Devices and
Detectors
- A1.1 General Uncertainty Requirements
of the LMD
- A1.2 Measurement-Field Angle and
Angular Aperture of LMD
- A1.2.1 Diagnostic: Angular-Aperture
Suitability of LMD
- A1.2.2 Diagnostic: Qualifying
Angular-Apertures Greater Than 2 degrees
- A1.3 Type of LMDs
- A1.3.1 Viewport LMDs
- A1.3.2 Conoscopic LMDs
- A1.3.3 Large-Measurement-Field-Angle
Detectors
- A1.3.4 Detectors with Collimated
Optics
- A1.3.5 Microscopes and Proximity
Detectors Close to Display Surface
- A1.3.6 Long-Distance
Microscopes
- A1.3.7 Illuminance Meters
- A1.3.8 Time-Resolved
Measurements
- A1.3.9 Detector Saturation
- A1.3.10 Appearance to the Eye vs the
LMD
- A2 Stray Light Management and Veiling
Glare
- A2.1 Avoiding Glare in Large-Area
Measurements
- A2.1.1 Glossy Black Frustum
Masks
- A2.1.2 Diagnostic for Frustum-Mask
Effectiveness
- A2.1.3 Diagnostic for LMD Glare
Corruption Determination
- A2.1.4 Frustum Construction
- A2.1.5 Stray-Light-Elimination
Tubes
- A2.1.6 Correcting for Glare with
Replica Masks
- A2.2 Accounting for Glare in Small-Area
Measurements
- A2.2.1 Replica Masks and
Diagnostics
- A2.2.2 Line Replica Masks on Rugged
Surfaces
- A2.2.3 Delicate Untouchable
Screens
- A2.2.4 Rugged Screens That Can Be
Touched
- A3 Low-Luminance Measurements
- A3.1 Ambient Offset Luminance
- A3.2 Low-Luminance Calibration,
Diagnostics, and Linearity
- A3.2.1 Standard White Plate and Change
in Distance
- A3.2.2 Standard White Plate and
Neutral-Density Filter
- A3.2.3 Integrating Sphere with Linear
Detector
- A3.2.4 Integrating Sphere and
Distance
- A3.2.5 Integrating Sphere and
Neutral-Density Filter
- A3.3 Detector Linearity
Diagnostics
- A4 Spatial Invariance and Integration
Times
- A4.1 Number of Measured Pixels
- A4.1.1 Diagnostic: Suitability of
Chosen Number of Measured Pixels
- A4.1.2 Calculation Examples: Distance
and Number of Pixels Measured
- A4.2 Measurement Time Interval
- A4.2.1 Temporal Modulation of
Luminance
- A4.2.2 Diagnostic: Verification of
Adequate Integration Time
- A5 Adequacy of Single
Measurements
- A6 Polarization Effects
Diagnostics
- A7 Color Measurement
Diagnostics
- A8 Temporal Response
Diagnostics
- A9 Array-Detector Measurements
- A10 Uncertainty Evaluations
- A10.1 Luminance Measurement
Uncertainties
- A10.2 Chromaticity Coordinates
Measurement Uncertainty
- A10.3 Contrast Measurement
Uncertainties
- A11 Signals, Colors, and Pattern
Generation
- A12 Images and Patterns for
Procedures
- A12.1 Target Construction and
Naming
- A12.1.1 Rendering Gray and Color
Levels
- A12.1.2 Gray Levels in Percent of
White
- A12.1.3 Target Configuration and File
Naming Conventions
- A12.2 Setup Targets in Pattern
Collections
- A12.3 Bitmapped Patterns
- A12.4 Color and Gray-Scale Inversion
Target
- A12.5 Visual Equal Probability of
Detection Target
- A12.6 Multicolor Pattern with Constant
25% APL
- A12.7 Selectable Constant Average
Picture Level
- A13 Auxiliary Laboratory Equipment
- A13.1 Uniform Light Sources
- A13.1.1 Ronchi Ruling
- A13.1.2 Neutral Density
Filters
- A13.1.3 Reflectance Standard
- A13.1.4 Cone Light Trap
- A13.1.5 Gloss Black Plastic
- A13.1.6 Matte Black Plastic
- A13.1.7 Chopper
- A13.1.8 Polarizers
- A13.1.9 Lasers
- A13.1.10 Led and Pulse
Generator
- A13.1.11 Black Felt
- A13.1.12 Flocked Black Paper
- A13.1.13 Black Tape
- A13.1.14 Resolution Target
- A13.1.15 Black Glass
- A14 Harsh Environment Testing
- A15 Establishment of Perpendicular
- A15.1 Displays with Specular
Reflection
- A15.2 Mirror or Glass Held on Surface
of Displays
- A15.3 Mechanical Alignment
- A15.4 Alignment with Optical
Rail
- A15.5 Rugged Displays Without Specular
Reflections
- A15.6 Fragile Displays Without Specular
Reflections
- Appendix B Tutorials And Discussions
- B1 Radiometry, Photometry and
Colorimetry
- B1.1 Photometry
- B1.2 Colorimetry
- B1.2.1 Correlated Color
Temperature
- B2 Point Source, Candela, and Solid
Angle
- B3 Luminance of Uniform Area
- B4 Spotlight versus Angle
- B5
Glowworm and Detector
- B6 Properties of a Lambertian
Surface
- B7 Uniform Collimated
Flashlight
- B8 Headlight (Divergent Uniform
Flashlight)
- B9 Nonlinear Response of the
Eye
- B10 Illuminance from Exit Port of
Integrating Sphere
- B11 Exit Port Illumination of a
Wall
- B12 Integrating Sphere Interior:
Luminance and Illuminance
- B13 Lens Vignette of Luminous
Flux
- B14 Illuminance From Luminance
- B15 Illuminance Inside an Integrating
Sphere
- B16 Reflection from Room Walls Onto
Screen
- B17 Reflection Models and
Terminology
- B17.1 Canonical Reflection
Terminology
- B17.2 BRDF Formalism and the Components
of Reflection
- B17.3 Bidirectional Scatter
Distribution Function from the Point-Spread Function
- B17.3.1 Measurement Setup
- B17.3.2 From the DUT to the LMD
Detector Array – Pinhole Camera Model
- B17.3.3 Deduction of Equations
(B17.3.1) and (B17.3.2)
- B17.3.4 Difference Angle
- B17.3.5 Relationship between ϕ (on DUT) and ϕ*
(on detector array)
- B17.3.6 Variation of Illuminance Across
the DUT Surface, E(x,y)
- B17.3.7 Fresnel Correction
- B17.3.8 Bringing Them All
Together
- B17.3.9 Special Case - In-Plane
Variations
- B17.3.10 Measured Quantities and Data
Sets
- B18 Digital Filtering by Moving-Window
Average
- B19 Collimated Optics
- B20 Measures of Contrast, Grilles, and
MTFs
- B21 Statements of Uncertainty
- B22 Luminance of a Light-Emitting
Diode
- B23 Luminance of a Lambertian
Display
- B24 Conoscopic Light-Measuring
Devices
- B25 NEMA-DICOM Gray Scale
- B26 Perceptively Equal Gray-Shade
Intervals
- B27 Blur, Judder, and Smooth-Pursuit
Eye Tracking
- B28 Transmitting Diffuser: Luminance vs
Illuminance
- B29 Gamut Area and Overlap
Metrics
- B30 Eye-Health Alert
- B31 Specular Reflectance and Luminance
Factor
- B32 NEMA-DICOM and EPD Gray Scale
Functions
- B33 HDR Ecosystem from the Metrology
Viewpoint
- B33.1 Introduction
- B33.2 Terminology and Scope of HDR
Concepts
- B33.3 Modern Image Display
- B33.4 HDR Signal
- B33.4.1 Fundamental Properties
- B33.4.2 Dynamic Range, Quantization,
and Non-linearities
- B33.4.3 HDR Transfer Functions and
EOTF
- B33.4.3.1 Perceptual Quantizer
- B33.4.3.1.1 Design
Considerations
- B33.4.3.1.2 Efficiency of the PQ
EOTF
- B33.4.3.2 Hybrid Log-Gamma
- B33.4.3.3 EOTF Comparison
- B33.4.3.4 Other EOTFs
- B33.4.4 HDR Content Properties
- B33.4.5 Color Gamuts, Containers, and
Volumes
- B33.5 HDR Metadata
- B33.5.1 Fundamental Signal
Identification Metadata
- B33.5.2 Image Related Metadata
- B33.5.2.1 Static Metadata
- B33.5.2.2 Dynamic Metadata
- B33.6 Tone mapping
- B33.6.1 Perceptual Mapping
- B33.6.1.1 Global Tone Mapping
- B33.6.1.2 Local tone mapping
- B33.6.2 Content vs. Container
Mapping
- B33.6.3 Inverse Tone Mapping
- B33.6.4 Gamut Mapping
- B33.7 Display Device Properties
- B33.7.1 Spatial Variability
- B33.7.2 Temporal Variability
- B33.7.3 Spectral Variability and
Multi-Chromatic Displays
- B33.7.4 SDR vs HDR Accuracy
- B33.8 Application and Deployment
- B33.8.1 Content Creation
- B33.8.2 Content Delivery
- B33.8.2.1 HDR Capable Formats and
Protocols
- B33.8.2.1.1 The Hybrid Log Gamma (HLG)
Format
- B33.8.2.1.2 HDR10
- B33.8.2.1.3 Dolby Vision™
- B33.8.2.1.4 HDR10+
- B33.8.2.1.5 Technicolor SL1, 2, and
3
- B33.8.2.2 Delivery Paths
- B33.8.3 Consumer Display
- B33.8.3.1 Display Signal and Preference
Modes
- B33.8.3.2 Viewing Environment
Considerations
- B33.8.4 Signal and Computational
Precision
- B33.8.5 Interplay of Pipeline
Elements
- B33.8.6 Color Difference
Methods
- B33.8.7 HDR Performance Specifications
and Compliance
- B33.9 Summary and Further
Reading
- B33.10 References
- B33.11 Standards
- C VARIABLES AND NOMENCLATURE
- D GLOSSARY
- E ACRONYMS
- F ACKNOWLEDGMENTS
- F1 Version 1.03
- F2
ACKNOWLEDGMENTS VERSION 1.1
- F3 ACKNOWLEDGMENTS VERSION
1.2
- F4 ACKNOWLEDGMENTS VERSION
1.3
- G CHANGES & CORRELATIONS
- G1 CHANGES & ADDITIONS IN CURRENT
VERSION
- G2 CORRELATION WITH OTHER
STANDARDS
- H BIBLIOGRAPHY